What happens if my human team gets caught by the zombies?

If you are playing on a human team and your team ends the day in contact with the Zombie Horde, a human vs. zombie clash will ensue.

Human vs. Zombie Clashes

A human vs. zombie clash outcome is determined by comparing the clash strength of the human team and the Zombie Horde. Whichever group has the greater clash strength will win the clash. If you look at the A Step Ahead: Zombies game board, simply compare your team’s clash strength meter to the zombie horde clash strength meter to see who will win in a clash.

If your team wins a clash against the zombies…

If your team wins a clash against the Zombie Horde, you’ll push the zombies backward, making staying ahead of the horde easier the next day. Note that your character still takes health damage even if your team wins the clash. The amount of health damage is shown on the game board by the horde’s ferocity rating, which has one zombie claw for each health heart your character has.

If your team loses a clash against the zombies…

If your team loses a clash against the Zombie Horde, the zombies will surge forward and you’ll have to go through them in order to escape the next day. As noted above, your character will take health damage based upon the horde’s ferocity rating.


Becoming sick and turning into a zombie

If your character’s health is reduced to zero as a result of a clash, you will become sick with the zombie virus. If you become sick, you have one day to track some healthy diet and/or lifestyle items to recover some of your lost health or you will turn into a zombie the following day. Note that if the horde’s ferocity is at its maximum, you may need to recover health AND escape the horde the following day in order to avoid being turned.

What do I need to do to participate?


A Step Ahead: Zombies only requires that you enter your steps every day during the challenge, however you’ll greatly increase your odds of success/victory if you also track diet and exercise, and play UtiliFIT Deskercise mini-games.

What are the basics of gameplay?

1) Your steps move you and your team across the game board.


In A Step Ahead: Zombies you play as either a human team running from the Zombie Horde, or as a member of the Zombie Horde chasing the human players to try to convert them to zombies. Your real-world steps move you and your team across the game board, regardless of whether you are playing as a human or as a zombie.


2) Humans can be converted into zombies.


If you are a human and the zombies catch your team, you can be turned into a zombie and your steps will then count toward making the zombie horde faster. If you turn into a zombie, your new goal is to chase down and turn all of the remaining humans in the challenge into zombies too.


3) Each week is a race to a new safehouse.


There is a big point bonus for being the first team to reach any given safehouse. Once inside, human teams are safe from the Zombie Horde, so both humans and zombies have good reason to want to reach each safehouse first!


4) Tracking diet and exercise are optional, but help you succeed/win.


The only thing you must do to participate is record your steps each day of the challenge, however you will increase your odds of success by tracking diet and exercise, which affect your character’s health and strength, respectively.

What is A Step Ahead: Zombies?

A Step Ahead: Zombies

A Step Ahead: Zombies is an interactive walking challenge where your real-world steps move you and your team across a virtual game board where you’re being chased by zombies.

If the zombies catch your team, you can be turned into a zombie and your steps will then count toward making the zombie horde faster. If you turn into a zombie, your new goal is to chase down and turn all of the remaining humans in the challenge into zombies too.

Business and technology magazine, Fast Company, published a feature article on A Step Ahead: Zombies. The article covers some good info on the wellness market, why games could be a “game changer” in wellness, and even hints at some things to come. Read the full article at the link below:

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A Step Ahead: Zombies was the subject of a recent feature article on USA Today. The article features insights from A Step Ahead clients as well as interviews with both FIX CEO Mike Tinney and FIX Health Advisor Dr. Tim Church. Read the full coverage below:

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FIX CEO, Mike Tinney was asked to guest write an article on CFO.com on the cost-effectiveness of corporate wellness programs. Mike weighs in on the wealth of studies showing positive ROI for wellness programs along with the intangible, that estimated ROI studies must be associated with the belief that healthier employees cost less and produce more.

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FIX Behavioral Advisor, Chris Voss, was recently interviewed by CNN Money to talk about his involvement in FIX’s product designs. With his background as the former lead hostage negotiator for the FBI, Chris applies his behavioral kung fu to helping FIX’s games get people to enact meaningful healthy lifestyle changes. Check out the article at the link below:

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FIX recently ran a challenge for Dallas-based Methodist Health System. Methodist had a great time with the UtiliFIT Platform’s game-based approach to activity, which got some great internal buzz and participation above and beyond what Methodist had seen from other challenges in the past. Keen eyes will spot Methodist nurses doing UtiliFIT hourly challenges together in groups. Check out the video below:

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PLANSPONSOR recently ran a feature on Methodist Health System, a Dallas-based hospital system that made use of FIX’s UtiliFIT Platform for a recent challenge. The unique blend of game design, daily activity and friendly competition added up to a program with internal buzz and great results. Read the feature at the link below:

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